The Story
The Freehand Animation Tool was developed to solve a long-standing challenge in set-top box design: the gap between designers' creative vision and the final animation implementation. Traditionally, designers communicated animations through sketches or prototypes, which often led to misinterpretation and suboptimal results. To bridge this gap, we created a tool that allowed designers to directly animate set-top box interfaces, ensuring the final output matched their vision. The prototype, demonstrated on Astro's home screen, showcased seamless scrolling, screen transitions, and dynamic menu interactions, dramatically improving the user experience.
I played a key role in conceptualizing and developing this tool. By researching and modifying Robert Penner’s easing equations, I enabled designers to manipulate animation curves and directly implement them on set-top boxes. This innovation allowed for precise control over the flow and timing of animations, eliminating miscommunication and ensuring smooth, cohesive transitions. The tool's success was recognized with an Innovation Excellence Award at Cisco and a Best Demo Award at an international conference, highlighting its impact on the design process and user experience for set-top boxes.
HIGHLIGHT
I was awarded spot award at Cisco for development of this tool.
We presented this tool in an international conference, where it won the best demo award.
Showcase
From start to finish, discover the product and highlights from our UX project, showcasing the design solutions in action.
Behind The Scenes
Get a look behind the scenes at how our UX project comes together. From early sketches and research to testing and refining, see how we make decisions and solve challenges to create a better user experience.
Learnings
Explore key insights and lessons learned throughout our UX project, driving continuous improvement and innovation.
1
Animation Curves
Learned how easing curves impact animation smoothness and user experience.
2
Bridging Design & Engineering
Understood the communication challenges between design and engineering teams.
3
Performance Optimization
Learned the performance limitations of 3D animations on set-top boxes.
See Also
Explore how UX innovation helped me achieve objectives across my other projects.